Game Design

Spectrum, a game about visibility:

In the context of gaming, invisibility is usually considered a superpower. Players stumble upon an invisibility cloak and earn the ability to turn invisible at will. But what if you were always invisible, and being invisible - or becoming visible - was not in your control? Would it still be a superpower?

Spectrum is a game that illuminates the tens of thousands of homeless families that live in New York City, on the fringes of society, out of sight, and consequently out of mind, for most New Yorkers. 

Through gameplay based entirely on chance, we emphasize the lack of control these families have on their circumstances, and the tremendous role that randomness and luck play on their futures. We also wanted to underscore how there are many different ways in which to make these families feel recognized, to help them share their stories, improve their circumstances, and feel visibly seen and heard again.

Learn more about the game and ways to help on our website.

Team: Rhea Rakshit, Anna Braga and Elizabeth Abernethy

Shared tasks: developing gameplay, defining narrative and purpose, prototyping, play testing

Primary role: storytelling, website design


 

#WhyDSI, a trivia game about Social Innovation

#WHYDSI is a strategic trivia game based on our MFA program, Design for Social Innovation. Centered on Voltaire's famous saying "with great power comes great responsibility," players answer trivia questions to move around the board and collect skills. Like many things in life, these skills can be used in multiple ways, so it is up to the players to use them responsibly.

Team: Rhea RakshitSwar Raisinghani and Juno Lee

Shared tasks: brainstorming, strategy, board design, prototyping

Primary role: game strategy and researching questions